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Emotion Recognition for Human-Robot Interaction: Recent Advances and Future Perspectives.

, , and . Frontiers Robotics AI, (2020)

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Emotion Recognition for Human-Robot Interaction: Recent Advances and Future Perspectives., , and . Frontiers Robotics AI, (2020)Head pose estimation using facial-landmarks classification for children rehabilitation games., and . Pattern Recognit. Lett., (2021)Gaussian-Based Bidding Strategies for Service Composition Simulations., , and . ANAC@AAMAS, volume 638 of Studies in Computational Intelligence, page 193-208. Springer, (2014)Using Random Forests for the Estimation of Multiple Users' Visual Focus of Attention from Head Pose., , and . AI*IA, volume 10037 of Lecture Notes in Computer Science, page 89-102. Springer, (2016)Analyzing social networks activities to deploy entertainment services in HRI-based smart environments., , and . FUZZ-IEEE, page 1-6. IEEE, (2017)Continuous gesture recognition for flexible human-robot interaction., , , and . ICRA, page 4863-4868. IEEE, (2014)A Multimodal Deep Learning Network for Group Activity Recognition., , , and . IJCNN, page 1-6. IEEE, (2018)Evaluating the Emotional Valence of Affective Sounds for Child-Robot Interaction., , and . ICSR, volume 11876 of Lecture Notes in Computer Science, page 505-514. Springer, (2019)Robotic Autism Rehabilitation by Wearable Brain-Computer Interface and Augmented Reality., , , , , and . MeMeA, page 1-6. IEEE, (2020)A dialogue system for multimodal human-robot interaction., , , and . ICMI, page 197-204. ACM, (2013)