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Head pose estimation using facial-landmarks classification for children rehabilitation games.

, and . Pattern Recognit. Lett., (2021)

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Emotion Recognition for Human-Robot Interaction: Recent Advances and Future Perspectives., , and . Frontiers Robotics AI, (2020)Head pose estimation using facial-landmarks classification for children rehabilitation games., and . Pattern Recognit. Lett., (2021)Evaluating People's Perception of Trust of a Deceptive Robot with Theory of Mind in an Assistive Gaming Scenario., and . RO-MAN, page 18-23. IEEE, (2023)Validation of Robot Interactive Behaviors Through Users Emotional Perception and Their Effects on Trust., , , and . RO-MAN, page 197-202. IEEE, (2021)Affective, Cognitive and Behavioural Engagement Detection for Human-robot Interaction in a Bartending Scenario., , and . RO-MAN, page 208-213. IEEE, (2021)ClassMate Robot: A Robot to Support Teaching and Learning Activities in Schools., , , , , and . RO-MAN, page 906-911. IEEE, (2022)A Multi-agent System for Group Decision Support Based on Conflict Resolution Styles., , , and . COREDEMA@ECAI, volume 10238 of Lecture Notes in Computer Science, page 134-148. (2016)Predicting humans: a sensor-based architecture for real time Intent Recognition using Problog., , and . WOA, volume 2963 of CEUR Workshop Proceedings, page 72-82. CEUR-WS.org, (2021)A Social-Aware Smart Parking Application., , and . WOA, volume 1260 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Influence of Narrative Elements on User Behaviour in Photorealistic Social VR., , , , , and . MMVE@MMSys, page 1-7. ACM, (2021)