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Adaptive tile depth filter for the depth buffer bandwidth minimization in the low power graphics systems., , , and . ISCAS, IEEE, (2006)Universal Rasterizer with edge equations and tile-scan triangle traversal algorithm for graphics processing units., , , and . ICME, page 1358-1361. IEEE, (2009)High-Quality Mipmapping Texture Compression With Alpha Maps for Graphics Processing Units., , and . IEEE Trans. Multim., 11 (4): 589-599 (2009)A cost effective reconfigurable memory for multimedia multithreading streaming architecture., , , , , and . ISCAS, page 3406-3409. IEEE, (2008)10.3 heterogeneous multi-processing quad-core CPU and dual-GPU design for optimal performance, power, and thermal tradeoffs in a 28nm mobile application processor., , , , , , , , , and 18 other author(s). ISSCC, page 180-181. IEEE, (2014)High-Quality Multi-Mode Mipmapping Texture Compression with Alpha Map., , , and . PCM, volume 5353 of Lecture Notes in Computer Science, page 11-20. Springer, (2008)Mapping Scalable Video Coding decoder on multi-core stream processors., , , , and . PCS, page 1-4. IEEE, (2009)CFU: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardware., , , , and . High Performance Graphics, page 29-36. Eurographics Association, (2009)Multi-Pass and Frame Parallel Algorithms of Motion Estimation in H.264/AVC for Generic GPU., , , , , and . ICME, page 1603-1606. IEEE Computer Society, (2007)Multi-pass algorithm of motion estimation in video encoding for generic GPU., , , , , and . ISCAS, IEEE, (2006)