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An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments

, , , and . International Journal of Computers, Communications and Control, V (4): 578-585 (2010)

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Alessandro De Gloria: 1955 - 2023., , , , , , , , and . Int. J. Serious Games, (April 2023)Designing an Online Dungeons & Dragons Experience for Primary School Children., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 207-217. Springer, (2020)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)Social Agents for Learning in Virtual Environments., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 133-143. Springer, (2016)Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage., , , and . GCH, page 21-25. Eurographics Association, (2023)Semantic ontologies for a social network of competencies, , , and . International Conference : The Challenges of Life Long Learning, page 675--680. International Association of Online Engineering, (2009)A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)An Overview of Open-Source Chatbots Social Skills., , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 236-248. Springer, (2017)A Model of a Social Chatbot., , , and . IIMSS, page 637-647. Springer, (2016)Social Practices based characters in a Robotic Storytelling System., , , and . RO-MAN, page 90-95. IEEE, (2020)