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Time to Change: Deciding When to Switch Action Plans during a Social Interaction.

, , , и . Living Machines, том 8064 из Lecture Notes in Computer Science, стр. 47-58. Springer, (2013)

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Sensorial Computing., , , , , и . New Directions in Third Wave Human-Computer Interaction (1), Springer, (2018)3D Grasp Synthesis Based on Object Exploration., , , , и . ROBIO, стр. 1065-1070. IEEE Computer Society, (2006)Neural Coding in the Dorsal Visual Stream., и . SAB, том 5040 из Lecture Notes in Computer Science, стр. 230-239. Springer, (2008)Affective Visuomotor Interaction: A Functional Model for Socially Competent Robot Grasping., , и . Living Machines, том 11556 из Lecture Notes in Computer Science, стр. 51-62. Springer, (2019)Speeding-Up the Learning of Saccade Control., , , и . Living Machines, том 8064 из Lecture Notes in Computer Science, стр. 12-23. Springer, (2013)Cerebellum-based adaptation for fine haptic control over the space of uncertain surfaces., , , , , и . World Haptics, стр. 353-358. IEEE, (2013)Using Experience for Assessing Grasp Reliability., , , и . Int. J. Humanoid Robotics, 1 (4): 671-691 (2004)Implicit mapping of the peripersonal space of a humanoid robot., , и . CCMB, стр. 143-150. IEEE, (2011)Hierarchical object recognition inspired by primate brain mechanisms., , , , и . CIVI, стр. 6-13. IEEE, (2011)Feature Space Analysis for Human Activity Recognition in Smart Environments., , и . Intelligent Environments, стр. 194-197. IEEE, (2016)