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From Formal to Informal 3D Learning. Assesment of Users in the Education.

, , , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 460-469. Springer, (2015)

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User experience and access using augmented and multimedia technologies: special issue of UXeLATE (2012) Workshop and HCI International Conference (2013) special sessions.. Universal Access in the Information Society, 14 (3): 307-310 (2015)Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies., , and . Universal Access in the Information Society, 14 (3): 311-332 (2015)Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress., , , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 355-367. Springer, (2011)From Formal to Informal 3D Learning. Assesment of Users in the Education., , , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 460-469. Springer, (2015)E-Learning and Serious Games - New Trends in Architectural and Urban Design Education., , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 632-643. Springer, (2015)Augmented and Geo-Located Information in an Architectural Education Framework., , , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 15-26. Springer, (2014)Videogame Technology in Architecture Education., , , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 436-447. Springer, (2016)Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models., , , , and . Comput. Hum. Behav., (2014)Personal Data Broker: A Solution to Assure Data Privacy in EdTech., , , , , and . HCI (25), volume 11590 of Lecture Notes in Computer Science, page 3-14. Springer, (2019)EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 296-314. Springer, (2020)