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Augmented and Geo-Located Information in an Architectural Education Framework.

, , , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 15-26. Springer, (2014)

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What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?, , , , , , , , and . TEEM, page 775-783. ACM, (2020)Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies., , and . Universal Access in the Information Society, 14 (3): 311-332 (2015)Augmented and Geo-Located Information in an Architectural Education Framework., , , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 15-26. Springer, (2014)Urban Gamification in Architecture Education., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 335-341. Springer, (2017)Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development., , , , , , , , , and . HCI (3), volume 11568 of Lecture Notes in Computer Science, page 253-269. Springer, (2019)High vs. low intensity courses: student technological behavior., , , , , and . TEEM, page 77-82. ACM, (2015)Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts., , and . TEEM, page 171-177. ACM, (2014)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 235-243. Springer, (2017)