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Development of an automatic pool trainer., , , и . Advances in Computer Entertainment Technology, стр. 83-87. ACM, (2005)RECON: capturing mobile and ubiquitous interaction in real contexts.. Mobile HCI, ACM, (2009)Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity., , и . OZCHI, стр. 17-20. ACM, (2010)Teaching technical and societal aspects of IoT - A case study using the Orbit IoT Kit., , , , , , , , и . Conference on Designing Interactive Systems, стр. 1236-1247. ACM, (2023)Putting it in perspective: designing a 3D visualization to contextualize indigenous knowledge in rural Namibia., , , , , и . Conference on Designing Interactive Systems, стр. 196-199. ACM, (2012)Toward an mPolicing solution for Namibia: leveraging emerging mobile platforms and crime mapping., , , и . SAICSIT, стр. 196-205. ACM, (2012)Enhancing cross-cultural participation through creative visual exploration., , и . PDC (1), стр. 81-90. ACM, (2012)Tapping into local lore: toward scalable local mapping and tagging for rural Africa using mobile devices., , и . NordiCHI, стр. 631-634. ACM, (2012)A paradigm for mobile speech-centric services., , , и . INTERSPEECH, стр. 674-677. ISCA, (2007)Evaluating the usefulness of mobile services based on captured usage data from longitudinal field trials., и . Mobility Conference, стр. 675-682. ACM, (2007)