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"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop.

, , , , , and . IDC, page 327-340. ACM, (2022)

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Designing Cultural Values into Interaction., , , , , and . CHI, page 6062-6074. ACM, (2017)Child-personas: fact or fiction?. Conference on Designing Interactive Systems, page 22-30. ACM, (2006)Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children., , and . CoRR, (2019)EmotoTent: Reducing School Violence through Embodied Empathy Games., , , , , and . IDC, page 755-760. ACM, (2019)Communicating Sustainable Consumption and Production in 360° Video., , and . Conference on Designing Interactive Systems, page 1259-1271. ACM, (2020)Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth., , , , , , , and . FabLearn/MakeEd, page 13:1-13:5. ACM, (2021)Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction., , and . CHI, page 593. ACM, (2018)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (1): 1-51 (February 2023)MoSo tangibles: evaluating embodied learning., , and . TEI, page 85-92. ACM, (2011)