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Component Exchange Community: A Model of Utilizing Research Components to Foster International Collaboration.

, , , and . J. Educ. Technol. Soc., 9 (3): 218-231 (2006)

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A pilot study of computer supported learning by constructing instruction notes and peer expository instruction., , , , and . CSCL, page 63-67. International Society of the Learning Sciences, (2005)EduBingo: Design of Multi-level Challenges of a Digital Classroom Game., , , and . DIGITEL, page 11-18. IEEE Computer Society, (2007)Äsk the Author": An Academic conference supported system using wireless and mobile devices., , , , , and . WMTE, page 29-33. IEEE Computer Society, (2005)Bringing Off-Campus Students to the Digital Classroom Environment: The Design and Use of MSIE System., , , , and . ICALT, page 222-224. IEEE Computer Society, (2005)Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 136-143. IOS Press, (2005)Environmental design for a structured network learning society., , , and . Comput. Educ., 48 (2): 234-249 (2007)MatrixDesks: interactive computing desks toward one-on-two educational computing environments., , , and . CSCL, page 48-52. International Society of the Learning Sciences, (2005)Animal companions as motivators for teammates helping each other learn., , , and . CSCL, page 43-47. International Society of the Learning Sciences, (2005)EduBingo: A Bingo-like Game for Mathematics Skill Building., , , , , and . WMTE, page 93-95. IEEE Computer Society, (2005)PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning., , , and . ICALT, page 682-684. IEEE Computer Society, (2005)