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Component Exchange Community: A Model of Utilizing Research Components to Foster International Collaboration.

, , , and . J. Educ. Technol. Soc., 9 (3): 218-231 (2006)

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Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction., , , , and . J. Educ. Technol. Soc., 15 (1): 354-366 (2012)EduXs: multilayer educational services platforms, , , and . Computers & Education, 41 (1): 1--18 (August 2003)Profile Enhanced Classroom Learning., , and . WMTE, page 3-6. IEEE Computer Society, (2006)A Supporting System for Pupils' Question-Posing and Peer-Assessment., , , , and . CSCL, International Society of the Learning Sciences, (2011)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies., , and . DIGITEL, page 130-134. IEEE Computer Society, (2007)PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs., , , and . WMTE, page 205-206. IEEE Computer Society, (2004)A Contest Event in the Connected Classroom Using Wireless Handheld Devices., , , , and . WMTE, page 207-208. IEEE Computer Society, (2004)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)Social Design of Network Learning Society.. ICCE, page 1-5. IEEE Computer Society, (2002)