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Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore., , , , , , и . Digital Heritage (2), стр. 117. IEEE, (2013)Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey., , , , и . Br. J. Educ. Technol., 49 (6): 998-1013 (2018)Designing Serious Games for ICH education., , , , , и . Digital Heritage, стр. 615-618. IEEE, (2015)Library Not Found - The Disconnect between Gaming Research and Development., , , , , , , , , и . CSEDU (2), стр. 134-141. SciTePress, (2018)978-989-758-291-2.Learning through Game Making: An HCI Perspective., , и . HCI (5), том 8514 из Lecture Notes in Computer Science, стр. 513-524. Springer, (2014)Immersion's Impact on Performance in a Spatial Reasoning Task., , , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 211-220. Springer, (2016)Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style., , , и . VISIGRAPP (5: VISAPP), стр. 429-435. SciTePress, (2017)Designing Collaborative Learning Activities with an Augmented LD Tool., , , , , и . ICALT, стр. 207-209. IEEE Computer Society, (2017)Supporting teachers' self- reflection and professional development with gamification., , , , и . ARTEL@EC-TEL, том 1997 из CEUR Workshop Proceedings, CEUR-WS.org, (2017)Educational Games as a Motivational Tool: Considerations on their Potential and Limitations., , , , , , , , , и . CSEDU (1), стр. 330-337. SciTePress, (2019)