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Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , и . ISMAR, стр. 112-120. IEEE, (2022)Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis., , , , , и . ISMAR Adjunct, стр. 338-341. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , и . ISMAR-Adjunct, стр. 807-808. IEEE, (2023)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , и . ISMAR, стр. 431-440. IEEE, (2021)Effects of Global Illumination of Virtual Objects in 360º Mixed Reality., , и . VISIGRAPP (2: HUCAPP), стр. 184-189. SCITEPRESS, (2022)STIC - Sensory and Tactile Improved Cane., , , , и . MuC, стр. 765-769. GI / ACM, (2019)Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design., , и . MuC, стр. 391-394. Gesellschaft für Informatik e.V., (2017)Word saber: an effective and fun VR vocabulary learning game., , , , , , , и . MuC, стр. 145-154. ACM, (2020)Everyday Proxy Objects for Virtual Reality., , , , , , и . CHI Extended Abstracts, стр. 101:1-101:6. ACM, (2021)Auswirkungen biokularer Videobilder als Selbst-Repräsentation des Benutzerkörpers auf Präsenzgefühl und Distanzwahrnehmung in Head-mounted Display Anwendungen, , , и . 7. GI-Workshop Virtuelle und Erweiterte Realität, стр. 157-170. (2010)