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RealityGit: Cross Reality Version Control of R&D Optical Workbench.

, , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)

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Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality., , , , , and . SUI, page 52:1-52:3. ACM, (2023)Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design., , and . MuC, page 391-394. Gesellschaft für Informatik e.V., (2017)Word saber: an effective and fun VR vocabulary learning game., , , , , , , and . MuC, page 145-154. ACM, (2020)STIC - Sensory and Tactile Improved Cane., , , , and . MuC, page 765-769. GI / ACM, (2019)Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users., , and . VR Workshops, page 550-551. IEEE, (2021)Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings., and . VR Workshops, page 333-337. IEEE, (2022)Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems., , , and . VR, page 101-107. IEEE, (2020)The Effects of Virtual Audience Size on Social Anxiety during Public Speaking., , , , and . VR, page 303-312. IEEE, (2020)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)New Digital Realities - Blending our Reality with Virtuality., and . i-com, 19 (2): 61-65 (2020)