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RealityGit: Cross Reality Version Control of R&D Optical Workbench.

, , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)

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Interacting with Neural Radiance Fields in Immersive Virtual Reality., , , , , and . CHI Extended Abstracts, page 460:1-460:4. ACM, (2023)VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading., , , , and . ISMAR, page 243-252. IEEE, (2023)Segmenting Computer-Tomographic Scans of Ancient Clay Artefacts for Visual Analysis of Cuneiform Inscriptions., , , and . VMV, page 29-37. Eurographics Association, (2020)Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality., , , , , , and . VR Workshops, page 739-740. IEEE, (2023)Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality., , , , , and . VR Workshops, page 815-816. IEEE, (2024)Select High-Level Features: Efficient Experts from a Hierarchical Classification Network., , , , , , , and . CoRR, (2024)GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks., , , and . GCPR, volume 13485 of Lecture Notes in Computer Science, page 577-593. Springer, (2022)A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors., , , and . ETRA, page 1:1-1:8. ACM, (2023)When do Saccades begin? Prediction of Saccades as a Time-to-Event Problem., , and . ETRA, page 24:1-24:7. ACM, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)