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High Force Density Gripping with UV Activation and Sacrificial Adhesion., , , , и . ICRA, стр. 836-842. IEEE, (2020)Evaluation of the Medication Sketch Artist, a New Method of Determining Unknown Patient Medications., , и . AMIA, AMIA, (2003)The Social Technology and Research (STAR) Lab in the University of Hong Kong., , , , , , , , , и 3 other автор(ы). SIGMOD Rec., 51 (2): 63-68 (2022)Spatial Analysis of Social Media's Proxies for Human Emotion and Cognition., , , и . iConference (2), том 14597 из Lecture Notes in Computer Science, стр. 175-185. Springer, (2024)Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games., , , , и . Games Cult., 19 (3): 286-308 (2024)Interpreting Dynamic Relationship between Dreaming Cognition and Acculturative Anxiety., и . CogSci, cognitivesciencesociety.org, (2014)Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean., , , , и . Int. J. Hum. Comput. Interact., 40 (22): 6984-6995 (ноября 2024)Association between DCE MRI background parenchymal enhancement and mammographic texture features., , , , , , , и . Computer-Aided Diagnosis, том 12033 из SPIE Proceedings, SPIE, (2022)Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers., , , , , и . CHI PLAY (Companion), стр. 63-68. ACM, (2023)An Enterprise Intelligence System Integrating WWW and Intranet Resource., и . RIDE, стр. 28-35. IEEE Computer Society, (1999)