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Smart educational games and Consent under the scope of General Data Protection Regulation.

, , and . IISA, page 1-8. IEEE, (2019)

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Human Plausible Reasoning for Intelligent Help., and . User Model. User-Adapt. Interact., 9 (4): 321-375 (1999)Audio-lingual and Visual-facial Emotion Recognition: Towards a Bi-modal Interaction System., , , , and . ICTAI (2), page 274-281. IEEE Computer Society, (2010)978-0-7695-4263-8.Interpretable Machine Learning for Undeclared Work Prediction., and . IISA, page 1-8. IEEE, (2023)ChatGPT in Artificial Intelligence-Empowered E-Learning for Cultural Heritage: The case of Lyrics and Poems., , , , , and . IISA, page 1-9. IEEE, (2023)A Novel Trust State-Chart Model for Requirements Engineering of Trustful AI - Empowered Software., and . IISA, page 1-6. IEEE, (2023)Evaluating the user experience of a fuzzy-based Intelligent Tutoring System., and . IISA, page 1-7. IEEE, (2021)Smart Tourism Through Social Network User Modeling: A Literature Review., , , and . IISA, page 1-4. IEEE Computer Society, (2018)Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher., and . IISA, page 1-5. IEEE, (2015)A human plausible reasoning theory in the context of an active help system for Unix1 users.. University of Sussex, Falmer, East Sussex, UK, (1993)British Library, EThOS.Object oriented architecture for affective multimodal e-learning interfaces., and . Intell. Decis. Technol., 4 (3): 171-180 (2010)