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Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment.

, , , , , and . IDC, page 246-254. ACM, (2016)

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Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms., , , , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 22-25. Springer, (2014)EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment., and . ACM Trans. Comput. Hum. Interact., 30 (6): 88:1-88:37 (December 2023)Energy diet: energy feedback on a bathroom scale., and . UbiComp, page 435-446. ACM, (2014)Anchor Code: Modularity as Evidence for Conceptual Learning and Computational Practices of Students Using a Code-First Environment., , , , , and . CSCL, International Society of the Learning Sciences, (2017)Waiting for learning: designing interactive education materials for patient waiting areas., and . IDC, page 145-153. ACM, (2014)Frog pond: a codefirst learning environment on evolution and natural selection., , , , and . IDC, page 357-360. ACM, (2014)"Let's dive into it!": Learning electricity with multiple representations., , and . IDC, page 263-266. ACM, (2015)Independent Word Discovery for People with Aphasia., , and . ASSETS, page 325-326. ACM, (2017)Leveraging Prior Computing and Music Experience for Situational Interest Formation., , , , , and . SIGCSE, page 928-933. ACM, (2021)JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas., , , and . CHI PLAY (Companion), page 13-24. ACM, (2017)