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Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.

, , , , and . NordiCHI, page 63:1-63:11. ACM, (2020)

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A Conversational Interface for Self-screening for ADHD in Adults., , , , and . INSCI Workshops, volume 11551 of Lecture Notes in Computer Science, page 133-144. Springer, (2018)Automation and redistribution of work: the impact of social distancing on live TV production., , , and . Hum. Comput. Interact., 38 (1): 1-24 (2023)Automatic Detection of Manipulative Consent Management Platforms and the Journey into the Patterns of Darkness., , and . NAIS, volume 3431 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Designing for Control in Nurse-AI Collaboration During Emergency Medical Calls., , , , , and . Conference on Designing Interactive Systems, page 1339-1352. ACM, (2023)Tangible Interactions for Pain Assessment in Palliative Care., , , and . NordiCHI, page 3:1-3:15. ACM, (2024)Participatory Design of VR Scenarios for Exposure Therapy., , , , , and . CHI, page 569. ACM, (2019)The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming., , and . Int. J. Mob. Hum. Comput. Interact., 6 (3): 32-50 (2014)The Interactional Organisation of Location-based Gaming., , and . CSCL, International Society of the Learning Sciences, (2011)The Organisation of Interaction in Distributed Collaborative Learning., , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 385-394. Springer, (2003)AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing., , , , , , and . IUI, page 14-34. ACM, (2024)