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Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.

, , , , and . NordiCHI, page 63:1-63:11. ACM, (2020)

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Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare., , and . Mobile HCI, page 57-66. ACM, (2011)Mobile Wellbeing., , , , , and . NordiCHI, page 137. ACM, (2016)Personal Tracking of Screen Time on Digital Devices., , , , and . CHI, page 284-296. ACM, (2016)Research in the large. using app stores, markets, and other wide distribution channels in Ubicomp research., , , , and . UbiComp (Adjunct Papers), page 511-514. ACM, (2010)Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries., , , , and . NordiCHI, page 63:1-63:11. ACM, (2020)2nd workshop on research in the large. using app stores, wide distribution channels and big data in ubicomp research., , , and . UbiComp, page 619-620. ACM, (2011)Pass the Ball: Enforced Turn-Taking in Activity Tracking., , , and . CHI, page 2417-2426. ACM, (2015)Mobility is the Message: Experiments with Mobile Media Sharing.. Stockholm University, Sweden, (2013)Stable Walk: An interactive environment for exploring Stable Diffusion outputs 89-97., and . IUI Workshops, volume 3359 of CEUR Workshop Proceedings, page 89-97. CEUR-WS.org, (2023)When Media Gets Wise: collaborative filtering with mobile media agents., , and . IUI, page 291-293. ACM, (2006)