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Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.

, , , , and . NordiCHI, page 63:1-63:11. ACM, (2020)

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The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement., , , , , , , , and . MindTrek, page 256-267. ACM, (2022)Assuring quality and usability in open source software development, , , and . Proceeding of the First International Workshop on Emerging Trends in FLOSS Research and Development (FLOSS 2007), (2007)Usability Cost-Benefit Models--Different Approaches to Usability Benefit Analysis.. Proceedings of the 26th Information Systems Research Seminar in Scandinavia (IRIS26), IRIS, (2003)A Survey of Game Usability Practices in Northern European Game Companies, and . IRIS: Selected Papers of the Information Systems Research Seminar in Scandinavia, 2015 (6): Paper 8 (2015)Introducing Usability Activities into Open Source Software Development Projects-Searching for a Suitable Approach, , and . JITTA: Journal of Information Technology Theory and Application, 12 (4): 5-26 (2011)Different Approaches to Usability Cost-Benefit Analysis. Proceedings of 13th European Conference on Information Technology Evaluation (ECITE 2006), (2006)Universal golden rule for human-technology interaction design.. STPIS, volume 3239 of CEUR Workshop Proceedings, page 155-164. CEUR-WS.org, (2022)De gustibus non est disputandum, but usability is not a matter of taste.. STPIS, volume 3016 of CEUR Workshop Proceedings, page 189-197. CEUR-WS.org, (2021)One Design Rule to Rule Them All: Towards a Universal Golden Rule for Designers of Human-Technology Interaction.. Complex Syst. Informatics Model. Q., (December 2022)Usability: A Core Concept in Socio-Technical Systems Development., and . STPIS@ECIS, volume 2398 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2019)