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"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community.

, , , , , and . CHI, page 759:1-759:14. ACM, (2024)

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Going forward by going back: re-defining rewind mechanics in narrative games., , and . FDG, page 32:1-32:6. ACM, (2018)Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)Matsya: A Cultural Game of Flow and Balance., , , , , , , , and . CHI PLAY, page 751-754. ACM, (2015)Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 363-374. (2016)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)Data-Driven Game Development: Ethical Considerations., and . FDG, page 64:1-64:10. ACM, (2020)The Gang's All Here: How People Used Games to cope with COVID19 Quarantine., , and . CHI, page 327:1-327:12. ACM, (2021)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , and . CHI PLAY, page 601-612. ACM, (2019)Teamwork and adaptation in games (TAG): a survey to gauge teamwork., , , , , , , , and . FDG, page 18:1-18:12. ACM, (2019)Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , and . FDG, page 65:1-65:5. ACM, (2019)