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Experience "panavi, ": challenge to master professional culinary arts.

, , , , , and . CHI Extended Abstracts, page 1445-1446. ACM, (2012)

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Sound candy., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 298-299. ACM, (2007)A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19., , , , and . AHs, page 243-253. ACM, (2022)Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan., , , , , , , , and . CHI, page 629:1-629:14. ACM, (2021)MASTABA: the household shrine in the future archived digital pictures., , , and . SIGGRAPH Sketches, page 151. ACM, (2006)Öh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system., , , , , and . MUM, page 334-346. ACM, (2023)Experience "panavi, ": challenge to master professional culinary arts., , , , , and . CHI Extended Abstracts, page 1445-1446. ACM, (2012)Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience., , , , and . CHI, page 618:1-618:11. ACM, (2022)Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan., and . CHI, page 5945-5957. ACM, (2016)Moo-pong., , , and . SIGGRAPH Emerging Technologies, page 14. ACM, (2005)Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan., , , , and . HCI (27), volume 11592 of Lecture Notes in Computer Science, page 532-550. Springer, (2019)