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Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments.

, , , , and . Future Gener. Comput. Syst., (2019)

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Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform., , , and . CoRR, (2019)Metaverse: The Vision for the Future., , , , , , , , and . CHI Extended Abstracts, page 167:1-167:3. ACM, (2022)Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO., , , , , , and . CHI, page 681:1-681:19. ACM, (2023)GetThere: A Rural Passenger Information System Utilising Linked Data & Citizen Sensing., , , , , and . ISWC (Posters & Demos), volume 1035 of CEUR Workshop Proceedings, page 85-88. CEUR-WS.org, (2013)Children in 2077: Designing Children's Technologies in the Age of Transhumanism., , , , , , , , , and 11 other author(s). CHI Extended Abstracts, page 1-14. ACM, (2020)Exploring Self-organisation in Crowd Teams., , , , and . I3E Workshops, volume 573 of IFIP Advances in Information and Communication Technology, page 164-175. Springer, (2019)Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes., , and . Audio Mostly Conference, page 32:1-32:4. ACM, (2017)Linking open data and the crowd for real-time passenger information., , , , , and . J. Web Semant., (2017)Advanced technologies and systems for collaboration and computer supported cooperative work., , , , and . Future Gener. Comput. Syst., (2019)Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments., , , , and . Future Gener. Comput. Syst., (2019)