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Learning the Designer's Preferences to Drive Evolution.

, and . EvoApplications, volume 12104 of Lecture Notes in Computer Science, page 431-445. Springer, (2020)

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Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 1-8. Springer, (2014)Assessing aesthetic criteria in the evolutionary dungeon designer., , , , and . FDG, page 44:1-44:4. ACM, (2018)Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne., , , , , and . CHI PLAY, page 133-139. ACM, (2022)Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions., , , and . CoRR, (2020)Dota 2 Bot Competition., and . IEEE Trans. Games, 11 (3): 285-289 (2019)Mixed-initiative procedural generation of dungeons using game design patterns., , , and . CIG, page 25-32. IEEE, (2017)Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time.. EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 204-213. Springer, (2012)Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game., , and . CHI PLAY (Companion), page 187-193. ACM, (2017)Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites., , , and . CoG, page 1-8. IEEE, (2019)Towards Designer Modeling through Design Style Clustering., , and . CoRR, (2020)