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Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.

, , , , and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2669-2680 (2021)

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GeoBoids: mobile AR for exergaming., and . CHINZ, page 100. ACM, (2012)Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality., , , and . VRST, page 32:1-32:5. ACM, (2019)Head-movement evaluation for first-person games., , and . CHI Extended Abstracts, page 4399-4404. ACM, (2009)What Level of Tutor Interaction is Best?, , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 222-229. IOS Press, (2007)Effective Vibrotactile Cueing in a Visual Search Task., , , and . INTERACT, IOS Press, (2003)Effects of Manipulating Physiological Feedback in Immersive Virtual Environments., , , and . CHI PLAY, page 101-111. ACM, (2018)Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system., , , and . VRST, page 146-149. ACM, (2004)A New Instrumented Approach For Translating American Sign Language Into Sound And Text., , and . FGR, page 547-552. IEEE Computer Society, (2004)Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR., , and . 3DUI, page 27-30. IEEE Computer Society, (2016)A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014., , , and . ISMAR Adjunct, page 49-50. IEEE Computer Society, (2016)