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Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning.

, , , , and . ICALT, page 218-222. IEEE, (2020)

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A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance., , , , and . ICALT, page 295-299. IEEE, (2020)Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System., , , and . ICITL, volume 14099 of Lecture Notes in Computer Science, page 187-196. Springer, (2023)Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater., , , , , , and . ICALT, page 95-97. IEEE, (2020)Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning., , , , and . ICALT, page 218-222. IEEE, (2020)An investigation of the development of an animated E-book: A gender difference approach., , , and . Comput. Hum. Behav., (2018)An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability., , and . Int. J. Hum. Comput. Interaction, 32 (6): 431-444 (2016)A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships., , , , , and . ICALT, page 100-104. IEEE, (2023)Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue., , , , , , and . ICALT, page 117-121. IEEE, (2022)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners., , and . ICALT, page 155-157. IEEE Computer Society, (2015)