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"Need to Know": Examining Information Need in Location Discourse.

, , , , and . Pervasive, volume 3968 of Lecture Notes in Computer Science, page 33-49. Springer, (2006)

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Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface., , , , and . CHI Extended Abstracts, page 1971-1976. ACM, (2015)It's a jungle out there: practical considerations for evaluation in the city., , , , , , , , , and 2 other author(s). CHI Extended Abstracts, page 1533-1536. ACM, (2005)Evaluating early prototypes in context: trade-offs, challenges, and successes., , , and . IEEE Pervasive Computing, 4 (4): 42-50 (2005)Design-driven research for workplace exergames: the limber case study., , , , , , , and . Gamification, page 123-126. ACM, (2013)Verbal coordination in first person shooter games., , , , and . CSCW, page 579-582. ACM, (2012)White rooms and morphing don't mix: setting and the evaluation of visualization techniques., and . CHI, page 111-120. ACM, (2007)Controlling, Integrating, and Engaging Context in Urban Computing Research., , and . HICSS, page 1-10. IEEE Computer Society, (2009)Map Morphing: Making Sense of Incongruent Maps., and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 231-238. Canadian Human-Computer Communications Society, (2004)SecSpace: prototyping usable privacy and security for mixed reality collaborative environments., , , , , and . EICS, page 273-282. ACM, (2014)Small details: using one device to navigate together., , , and . CSCW, page 253-256. ACM, (2008)