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"Need to Know": Examining Information Need in Location Discourse.

, , , , and . Pervasive, volume 3968 of Lecture Notes in Computer Science, page 33-49. Springer, (2006)

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Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing., , , and . Graphics Interface, page 119-126. Canadian Human-Computer Communications Society, (2011)Evaluating early prototypes in context: trade-offs, challenges, and successes., , , and . IEEE Pervasive Computing, 4 (4): 42-50 (2005)Tuesday keynote: Video communication for the 21st century.. CTS, page 1-4. IEEE, (2015)Guidelines for Human-AI Interaction, , , , , , , , , and 3 other author(s). Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI \textquotesingle19, page 1-13. ACM Press, (2019)Experiences2Go: sharing kids' activities outside the home with remote family members., , , , and . CSCW, page 1329-1340. ACM, (2013)Remote shopping advice: enhancing in-store shopping with social technologies., , and . CSCW, page 662-673. ACM, (2014)Capturing the everyday magic of play.. IDC, page 3-4. ACM, (2018)Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?, , , , , , , , and . CHI, page 794:1-794:14. ACM, (2023)Swordfish: user tailored workspaces in multi-display environments., , , and . CHI Extended Abstracts, page 1487-1492. ACM, (2006)Three's company: understanding communication channels in three-way distributed collaboration., , , , , and . CSCW, page 271-280. ACM, (2010)