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Using child-robot interaction to investigate the user acceptance of constrained and artificial languages., , , , , , and . RO-MAN, page 588-593. IEEE, (2010)Anthropomorphic language in online forums about Roomba, AIBO and the iPad., , , and . ARSO, page 54-59. IEEE, (2012)aMAZEd: designing an affective social game for children., , , , , , and . IDC, page 53-56. ACM, (2007)"Daisy, Daisy, give me your answer do!": switching off a robot., , , and . HRI, page 217-222. ACM, (2007)To kill a mockingbird robot., , , and . HRI, page 81-87. ACM, (2007)GiggleBat: Enhancing Playing and Outdoor Culture in Australian Children., , , and . BCS HCI, BCS, (2016)Child-Computer Interaction in the Global South: Designing for Children on the Margins., , , , and . IDC, page 655-657. ACM, (2021)People's Perception of Domestic Service Robots: Same Household, Same Opinion?, , , , and . ICSR, volume 7072 of Lecture Notes in Computer Science, page 204-213. Springer, (2011)Using Video Preferences to Understand the Human Perception of Real and Fictional Robots., , , and . HAI, page 33-39. ACM, (2015)Emotion and Memory Model for a Robotic Tutor as a Social Partner in a Learning Environment., , , and . SLaTE, page 18-24. ISCA, (2017)