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Using child-robot interaction to investigate the user acceptance of constrained and artificial languages.

, , , , , , and . RO-MAN, page 588-593. IEEE, (2010)

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Implementation and Validation of UPnP for Embedded Systems in a Home Networking Environment., , and . Communications, Internet, and Information Technology, page 279-284. IASTED/ACTA Press, (2002)Exploring the potentials of combining photo annotating tasks with instant messaging fun., and . MUM, volume 83 of ACM International Conference Proceeding Series, page 11-17. ACM, (2004)Size Variation and Flow Experience of Physical Game Support Objects., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management., , , , , , and . Conference on Designing Interactive Systems, page 652-663. ACM, (2023)Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization., , , , and . CHI Extended Abstracts, page 27:1-27:7. ACM, (2022)HeartPlotter: Visualizing Bio-data by Drawing on Paper., , , , and . CHI Extended Abstracts, page 1794-1799. ACM, (2016)Designing for reliable textile neonatal ECG monitoring using multi-sensor recordings., , , , and . EMBC, page 2488-2491. IEEE, (2011)Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction., , , and . DiGRA Conference, (2003)Smart Jacket Design for Neonatal Monitoring with Wearable Sensors., , , and . BSN, page 162-167. IEEE Computer Society, (2009)Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App., , , , and . CogInfoCom, page 61-66. IEEE, (2020)