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Dual Gaze as a Proxy for Collaboration in Informal Learning.

, , , and . CSCL, International Society of the Learning Sciences, (2017)

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How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Identifying the Direct Effect of Experience and the Moderating Effect of Satisfaction in the Greek Online Market., , and . Int. J. E Serv. Mob. Appl., 3 (2): 39-58 (2011)Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning., , and . Frontiers Artif. Intell., (2021)Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)Elo-Rating Method: Towards Adaptive Assessment in E-Learning., , and . ICALT, page 380-382. IEEE, (2019)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Could you help me to change the variables?: comparing instruction to encouragement for teaching programming., , , and . WiPSCE, page 79-82. ACM, (2013)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Children's Interactions in an Asynchronous Video Mediated Communication Environment., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 199-206. Springer, (2011)