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State machines are child's play: observing children ages 9 to 11 playing Escape Machine., , и . IDC, стр. 170-173. ACM, (2009)Game of Light: Modeling Diversity Through Participatory Interaction., , , , , и . CHI Extended Abstracts, стр. 417-420. ACM, (2017)Sensorendipity: a real-time web-enabled smartphone sensor platform for idea generation and prototyping., , , , , и . CCHI, стр. 11-18. ACM, (2014)Tactile Teacher: Enhancing Traditional Piano Lessons with Tactile Instructions., , , , , и . CSCW Companion, стр. 329-332. ACM, (2016)Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication., и . HCI (6), том 6766 из Lecture Notes in Computer Science, стр. 555-563. Springer, (2011)HealthQuest: Technology That Encourages Physical Activity in the Workplace., , , и . ICOST, том 6159 из Lecture Notes in Computer Science, стр. 263-266. Springer, (2010)Happy Healthy Home., и . Handbook of Ambient Assisted Living, том 11 из Ambient Intelligence and Smart Environments, IOS Press, (2012)Games for Health: Design Cognition-Focused Interventions to Enhance Mental Activity., , и . HCI (23), том 174 из Communications in Computer and Information Science, стр. 415-419. Springer, (2011)Tangible Interfaces with Printed Paper Markers., , и . Conference on Designing Interactive Systems, стр. 909-923. ACM, (2020)Don't mind me touching my wrist: a case study of interacting with on-body technology in public., , , , , , и . ISWC, стр. 89-96. ACM, (2013)