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Другие публикации лиц с тем же именем

Mixed Reality for Cultural Heritage., , и . VR, стр. 1618-1622. IEEE, (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , и . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)Seamless integration of mobile devices into interactive surface environments., , и . ITS, стр. 331-334. ACM, (2012)Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry., и . CSEDU, стр. 294-302. SciTePress, (2013)Ludus Magnus - A Serious Game for Learning the Latin Language., , , и . HCI (29), том 12790 из Lecture Notes in Computer Science, стр. 51-61. Springer, (2021)Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen., , , , , и . HCI (26), том 12787 из Lecture Notes in Computer Science, стр. 38-57. Springer, (2021)Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design., , , , и . CAAD Futures, том 527 из Communications in Computer and Information Science, стр. 55-74. Springer, (2015)Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising., и . ICALT, стр. 72-74. IEEE, (2021)Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements., , , , , , и . IEEM, стр. 474-481. IEEE, (2022)Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context., , , , , и . UIST (Adjunct Volume), стр. 116-118. ACM, (2019)