From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Using technology acceptance models for product development: case study of a smart payment card., , , и . MobileHCI Adjunct, стр. 400-409. ACM, (2018)Personalization in Serious and Persuasive Games and Gamified Interactions., , , , , , , и . CHI PLAY, стр. 811-816. ACM, (2015)Insights into Internet Privacy for Visually Impaired and Blind People., , , и . ICCHP (1), том 9758 из Lecture Notes in Computer Science, стр. 231-238. Springer, (2016)The Gamification User Types Hexad Scale., , , , , и . CHI PLAY, стр. 229-243. ACM, (2016)UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , и . UMAP (Adjunct Publication), стр. 395-397. ACM, (2017)TACTUX: a tactile user experience assessment board., , , , и . NordiCHI, стр. 983-986. ACM, (2014)Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics., , , , и . PERSUASIVE, том 10171 из Lecture Notes in Computer Science, стр. 83-94. Springer, (2017)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , и . IxD&A, (2016)Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games., , , , , и . PPT@PERSUASIVE, том 1582 из CEUR Workshop Proceedings, стр. 40-43. CEUR-WS.org, (2016)rapid UX-score: Modulare und Adaptive Messung von User Experience., , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)