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Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , и . ECCE, стр. 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Feedback on the Semantic Relevance of Search Queries., , и . ECCE, стр. 25:1-25:4. ACM, (2018)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , и . VS-GAMES, стр. 166-169. IEEE Computer Society, (2009)Attentional Cueing in Serious Games., , , и . VS-GAMES, стр. 119-125. IEEE Computer Society, (2010)The importance of navigation support and reading order on hypertext learning and cognitive load., , и . ICLS (2), стр. 229-236. International Society of the Learning Sciences, (2008)Encouraging exploratory learning of a user interface., и . INTERACT, стр. 259-264. Chapman & Hall, (1995)When are pictures processed on a webpage?, и . IHCI, стр. 1-6. IEEE, (2012)Fostering Information Seeking., и . ECCE, стр. 18: 1-18: 4. ACM, (2014)Navigating in a virtual environment with model-generated support., и . ECCE, стр. 17:1-17:8. ACM, (2013)Guidance in the interface and transfer of task performance., и . ECCE, том 250 из ACM International Conference Proceeding Series, стр. 225-232. ACM, (2007)