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Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 410-415. Springer, (2016)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games).. University of Maine, Le Mans, France, (2017)From Design to Management of JENs (in the JEN.Lab Project)., , , and . Int. J. Serious Games, 7 (1): 23-46 (2020)Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept., , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 143-152. Springer, (2021)Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting., and . Int. J. Hum. Comput. Interaction, 35 (14): 1270-1278 (2019)ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , and . ICALT, page 103-107. IEEE Computer Society, (2018)Evolving networks., , , , , and . NATO ASI Mining Massive Data Sets for Security, volume 19 of NATO Science for Peace and Security Series - D: Information and Communication Security, page 198-203. IOS Press, (2007)Une approche basée graphes pour la détection de zones fonctionnelles urbaines., , and . EGC, volume E-35 of RNTI, page 213-224. Éditions RNTI, (2019)Sniffer deployment in urban area for human trajectory reconstruction and contact tracing., , and . ISC2, page 1-7. IEEE, (2022)