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An SMDP approach for Reinforcement Learning in HPC cluster schedulers., и . Future Gener. Comput. Syst., (2023)Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games., , , и . AIIDE, стр. 93-99. AAAI Press, (2016)A Tutor Agent for MOBA Games., и . CoRR, (2017)ROCI: Strongly Typed Component Interfaces for Multi-robot Teams Programming., , и . PPSDR@ICRA, том 30 из Springer Tracts in Advanced Robotics, стр. 169-182. (2005)The next frontier: combining information gain and distance cost for decentralized multi-robot exploration., и . SAC, стр. 268-274. ACM, (2016)Framework for Haptic Teleoperation of a Remote Robotic Arm Device., , , , , , , , , и . LARS/SBR/WRE, стр. 170-175. IEEE, (2018)Player modeling: Towards a common taxonomy., , и . CGAMES, стр. 50-57. IEEE Computer Society, (2011)A Methodology for Creating Generic Game Playing Agents for Board Games., и . SBGames, стр. 19-28. IEEE Computer Society, (2017)Exploring heterogeneity for cooperative localization in Swarm Robotics., , и . ICAR, стр. 407-414. IEEE, (2015)Utilizando meta-design para customização de conteúdo em um portal de jogos educativos., , и . IHC, стр. 292-295. Brazilian Computer Society / ACM, (2013)