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Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren., , , , , , , , , and 1 other author(s). Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 308-319. Springer, (2013)Overcoming socio-technical challenges for cross-cultural collaborative applications., , , , , and . IDC, page 325-336. ACM, (2018)Mobile Interaction with Elevators: Improving People Flow in Complex Buildings., , , , , , , , and . MindTrek, page 43. ACM, (2013)Acceptance and perceptions of interactive location-tracking displays., , , , and . PerDis, page 17:1-17:7. ACM, (2019)Seek'N'Share: a platform for location-based collaborative mobile learning., , , , , , , , , and 2 other author(s). MUM, page 38:1-38:4. ACM, (2013)Collaborative navigation in virtual worlds: how gender and game experience influence user behavior., , , , , , , and . VRST, page 173-182. ACM, (2015)Utilizing Haptic Feedback in Drill Rigs., , , , and . EuroHaptics (2), volume 7283 of Lecture Notes in Computer Science, page 73-78. Springer, (2012)Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance., , , , , , and . CHI, page 1-13. ACM, (2020)The Finnish You: an Interactive Storytelling Application for an Airport Environment., , , , , , and . MindTrek, page 182-191. ACM, (2018)Omnidirectional Video in Museums - Authentic, Immersive and Entertaining., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 567-587. Springer, (2017)