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The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization., , и . Int. J. Hum. Comput. Interaction, 35 (4-5): 384-394 (2019)Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan., , , , и . HCI (15), том 6775 из Lecture Notes in Computer Science, стр. 361-368. Springer, (2011)Creating Robust Activity Maps Using Wireless Sensor Network in a Smart Home., , и . CASE, стр. 741-746. IEEE, (2007)Using CNN to Predict the Transformed Spatial Distance for a Pair of Image Patches., , и . ICCE-TW, стр. 1-2. IEEE, (2020)Hand-Hygiene Education and Facilitation System for Children., , , и . ICCE-TW, стр. 23-24. IEEE, (2022)IoT Inventor: A web-enabled composer for building IoT-enabled reconfigurable agentized services., , и . ICCE-TW, стр. 1-2. IEEE, (2016)Hand-detection with Transferrable Design for Smart Factories., , и . ISPACS, стр. 1-2. IEEE, (2021)Anticipatory Reasoning for a Proactive Context-Aware Energy Saving System., , , , и . iThings/GreenCom/CPSCom, стр. 228-234. IEEE Computer Society, (2014)Energy-Responsive Aggregate Context for Energy Saving in a Multi-Resident Environment., , , , , , и . IEEE Trans Autom. Sci. Eng., 11 (3): 715-729 (2014)An Instantiation of the Multiple-Transfer Framework to Reduce Efforts in Context Model Learning for New Users in Smart Homes., и . IIH-MSP, стр. 118-121. IEEE, (2014)