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Going forward by going back: re-defining rewind mechanics in narrative games., , и . FDG, стр. 32:1-32:6. ACM, (2018)Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 47-58. Springer, (2022)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , и . FDG, стр. 100:1-100:9. ACM, (2019)Matsya: A Cultural Game of Flow and Balance., , , , , , , , и . CHI PLAY, стр. 751-754. ACM, (2015)Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 363-374. (2016)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , и . CHI PLAY, стр. 601-612. ACM, (2019)The Gang's All Here: How People Used Games to cope with COVID19 Quarantine., , и . CHI, стр. 327:1-327:12. ACM, (2021)Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , и . FDG, стр. 65:1-65:5. ACM, (2019)Teamwork and adaptation in games (TAG): a survey to gauge teamwork., , , , , , , , и . FDG, стр. 18:1-18:12. ACM, (2019)Data-Driven Game Development: Ethical Considerations., и . FDG, стр. 64:1-64:10. ACM, (2020)