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Другие публикации лиц с тем же именем

Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds., , , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 77-84. ACM, (2008)A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , и . ApplePies, том 409 из Lecture Notes in Electrical Engineering, стр. 191-203. Springer, (2015)Enhancing the educational value of video games., , , и . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)A task annotation model for Sandbox Serious Games., , , и . CIG, стр. 233-240. IEEE, (2009)Enabling dynamic generation of levels for RTS serious games., , , и . Entertain. Comput., 2 (2): 123-131 (2011)A game engine plug-in for efficient development of investigation mechanics in serious games., , , , и . Entertain. Comput., (2017)Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment., , , , , , , , , и 2 other автор(ы). Sensors, 20 (23): 6773 (2020)An object-oriented framework for efficient design of human-computer interaction on mobile computing systems.. University of Genoa, Italy, (2003)Design and implementation of an IoT system for enhancing proprioception training., , , , и . ICM, стр. 1-4. IEEE, (2017)Supporting a .csv-based Workflow in MongoDB for Data Analysts., , , , , и . ISIE, стр. 1-4. IEEE, (2023)