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Другие публикации лиц с тем же именем

Representación de Sombras Suaves en Tiempo real Usando Mapas de Distancia., и . CEIG, стр. 169-177. Eurographics Association, (2008)Design of a Game Creation Environment., , , , , , , и . CEIG, стр. 160. Eurographics Association, (2012)User-assisted simplification method for triangle meshes preserving boundaries., , , , и . Comput. Aided Des., 41 (12): 1095-1106 (2009)Hardware-Oriented Visualisation of Trees., , , и . ISCIS, том 4263 из Lecture Notes in Computer Science, стр. 374-383. Springer, (2006)Screen Space Obscurances., , , и . CEIG, стр. 251-254. Eurographics Association, (2009)Shadow map filtering with Gaussian shadow maps., , , , и . VRCAI, стр. 75-82. ACM, (2011)An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips., , и . GRAPP/IVAPP, стр. 395-403. SciTePress, (2012)Screen Space Soft Shadows., , и . GPU Pro, A K Peters / Taylor & Francis, (2010)Techniques for improving the visualization of natural scenes.. Jaume I University, Spain, (2011)Virtual Trade Fair: A Multiuser 3D Virtual World for Business., , , , , , и . CW, стр. 208-214. IEEE Computer Society, (2010)