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Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality.

, , , , , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 94-112. Springer, (2022)

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Interfacing with Sensory Options Using a Virtual Equipment System., , , and . SUI, page 25:1-25:2. ACM, (2020)Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures., , and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 340-347. Springer, (2023)Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality., , , , , and . VR Workshops, page 688-689. IEEE, (2022)Punch Typing: Alternative Method for Text Entry in Virtual Reality., , , , and . SUI, page 28:1-28:2. ACM, (2020)Flick Typing: A New VR Text Input System Based on Space Gestures., , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 379-392. Springer, (2022)Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings., , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 131-149. Springer, (2022)Using Reinforcement Learning Agents to Analyze Player Experience., , and . HCI (1), volume 12181 of Lecture Notes in Computer Science, page 510-519. Springer, (2020)Designing Virtual Equipment Systems for VR., , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 137-144. Springer, (2020)Adjustable Pointer in Virtual Reality for Ergonomic Interaction., , and . VR Workshops, page 829-830. IEEE, (2020)Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality., , , , , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 94-112. Springer, (2022)