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Estimation of wakefulness in video-based lectures based on multimodal data fusion.

, , , , and . UbiComp/ISWC Adjunct, page 50-53. ACM, (2020)

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Exploring Three-Dimensional Locomotion Techniques in Virtual Reality., , , , , and . ISMAR Adjunct, page 501-502. IEEE, (2022)Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays., , , , , and . ICAT-EGVE, page 139-147. Eurographics Association, (2022)Estimation of wakefulness in video-based lectures based on multimodal data fusion., , , , and . UbiComp/ISWC Adjunct, page 50-53. ACM, (2020)Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational Comics., , , , , , and . VR Workshops, page 422-426. IEEE, (2020)Intelligent Editor for Authoring Educational Materials in Mathematics e-Learning Systems., , , , , , , and . ICMS, volume 10931 of Lecture Notes in Computer Science, page 431-437. Springer, (2018)A Japanese Character Flick-Input Interface for Entering Text in VR., , , , and . ISMAR Adjunct, page 251-253. IEEE, (2021)A Case Study of Redesigning an Introductory CS Course into Fully Online and its Evaluation., , , and . SIGCSE, page 1274. ACM, (2021)Feature Expansion of the Equation Editor in Mathematics Classroom Collaborator (MC2) for Smartphones., , , and . TALE, page 1-4. IEEE, (2023)Hands-on Activities for Learning Computer Networks and Information Security in CS0 Course., , , , and . TALE, page 1-3. IEEE, (2023)Detecting Learner Drowsiness Based on Facial Expressions and Head Movements in Online Courses., , , , , , , and . IUI Companion, page 124-125. ACM, (2020)