From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Learning from rehabilitation: A bi-manual interface approach., , и . 3DUI, стр. 163-164. IEEE Computer Society, (2015)Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry., , , и . ICGSE/ICSSP, стр. 94-105. IEEE, (2021)Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs., , , , , и . ISMAR Adjunct, стр. 710-711. IEEE, (2022)Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays., , , , , и . AutomotiveUI, стр. 33-42. ACM, (2018)Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game., , , , , , , и . GALA, стр. 96-106. Springer International Publishing, (2022)Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors., , , и . VS-GAMES, стр. 1-4. IEEE Computer Society, (2018)Conceptualizing Fidelity for HCI in Applied Gaming., , , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 165-179. Springer, (2019)Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality., , , , и . Multim. Tools Appl., 83 (25): 66013-66032 (июля 2024)Redirected Jumping: Perceptual Detection Rates for Curvature Gains., , , и . UIST, стр. 1085-1092. ACM, (2019)Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors., , , , и . VRST, стр. 59:1-59:2. ACM, (2021)