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Ivy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context.

, , , and . Conference on Designing Interactive Systems (Companion Volume), page 329-332. ACM, (2020)

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Ivy: Reading a Critical Design for Sedentary Behavior in the Office Context., , , and . Conference on Designing Interactive Systems (Companion Volume), page 7-12. ACM, (2020)The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology., , , , , , and . NordiCHI, page 79:1-79:14. ACM, (2020)Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise., , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 471-475. Springer, (2021)Graceful Interactions and Social Support as Motivational Design Strategies to Encourage Women in Exercising., , , , , , and . HTTF, page 20:1-20:10. ACM, (2019)Aesthetic of Friction for Exercising Motivation: a Prototyping Journey., , , and . Conference on Designing Interactive Systems, page 1056-1067. ACM, (2021)Laina: Dynamic Data Physicalization for Slow Exercising Feedback., , , , and . Conference on Designing Interactive Systems, page 1015-1030. ACM, (2021)Ivy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context., , , and . Conference on Designing Interactive Systems (Companion Volume), page 329-332. ACM, (2020)Faye: An Empathy Probe to Investigate Motivation Among Novice Runners., , , and . HCI (49), volume 1294 of Communications in Computer and Information Science, page 493-499. Springer, (2020)