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Ivy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context.

, , , and . Conference on Designing Interactive Systems (Companion Volume), page 329-332. ACM, (2020)

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Fontana: Triggering Physical Activity and Social Connectedness through an Interactive Water Installation., , , , and . CHI Extended Abstracts, page 462:1-462:7. ACM, (2022)The Hubs: Design Insights for Walking Meeting Technology., , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 610-629. Springer, (2021)SensorBadge: An Exploratory Study of an Ego-centric Wearable Sensor System for Healthy Office Environments., , and . Conference on Designing Interactive Systems, page 1863-1877. ACM, (2022)Ivy: Reading a Critical Design for Sedentary Behavior in the Office Context., , , and . Conference on Designing Interactive Systems (Companion Volume), page 7-12. ACM, (2020)ROOT: A Multidisciplinary Approach to Urban Health Challenges with HCI., , , , , and . CHI Extended Abstracts, ACM, (2019)Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace., , , and . CCHI, page 549-555. ACM, (2023)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy., , , and . TEI, page 30:1-30:17. ACM, (2024)Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work., , , and . OZCHI, page 760-764. ACM, (2020)Effects of playful audio augmentation on teenagers' motivations in cooperative physical play., , , , and . IDC, page 43-54. ACM, (2018)Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise., , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 471-475. Springer, (2021)