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Gaze-controlled Laser Pointer Platform for People with Severe Motor Impairments: Preliminary Test in Telepresence., , and . EMBC, page 1813-1816. IEEE, (2018)BCI-based user training in surgical robotics., , and . EMBC, page 4918-4921. IEEE, (2015)Mutual information-based feature selection for low-cost BCIs based on motor imagery., , , , and . EMBC, page 2772-2775. IEEE, (2016)A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation., , , , , , , , and . SeGAH, page 1-8. IEEE, (2023)A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses., , , , , and . GALA, page 43-52. Springer International Publishing, (2022)Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents., , , , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 170-180. Springer, (2023)Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis., , , , , , , , , and 2 other author(s). ICCE, page 1-6. IEEE, (2024)Human in the Loop of Robot Learning: EEG-Based Reward Signal for Target Identification and Reaching Task., , , , , and . ICRA, page 4473-4480. IEEE, (2018)Focus-sensitive dwell time in EyeBCI: Pilot study., , , , , and . CEEC, page 54-59. IEEE, (2016)Beyond Digital Twins: Phygital Twins for Neuroergonomics in Human-Robot Interaction., , , and . Frontiers Neurorobotics, (September 2022)