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Player strategies: achieving breakthroughs and progressing in single-player and cooperative games., , , и . CHI PLAY, стр. 131-140. ACM, (2014)Research methods for HCI., , , и . BCS HCI (2), стр. 221-222. BCS, (2008)A Performance Review of Number Entry Interfaces., , и . INTERACT (1), том 8117 из Lecture Notes in Computer Science, стр. 365-382. Springer, (2013)Supporting learning within the workplace: device training in healthcare., , и . ECCE, стр. 30:1-30:4. ACM, (2013)Number Entry Interfaces and Their Effects on Error Detection., , и . INTERACT (4), том 6949 из Lecture Notes in Computer Science, стр. 178-185. Springer, (2011)Interaction science SIG: overcoming challenges., , , , , , , и . CHI Extended Abstracts, стр. 1127-1130. ACM, (2014)Learning the game: breakdowns, breakthroughs and player strategies., , и . CHI Extended Abstracts, стр. 2215-2220. ACM, (2014)Choosing to interleave: human error and information access cost., , и . CHI, стр. 1651-1654. ACM, (2012)Locked-out: investigating the effectiveness of system lockouts to reduce errors in routine tasks., , и . CHI Extended Abstracts, стр. 3775-3780. ACM, (2010)Smartwatches: the Good, the Bad and the Ugly?, , и . CHI Extended Abstracts, стр. 2133-2138. ACM, (2015)